Disintegration PC review: An amazing concept, but the execution is rough
Source: V1 Interactive
Disintegration, V1 Interactive's debut championship, is designed effectually taking the summit-downwardly camera in existent-time strategy (RTS) games and making it a playable vehicle that tin shoot enemy units, dogfight with other players, command allies, and more — all from the perspective found in beginning-person shooters (FPS).
The result is a game that uniquely blends these genres together in a way that's heady and innovative. However, a weak campaign, a few technical issues, some frustrating design choices, and an overall lack of gameplay depth concord Disintegration back from being something truly special.
Potential left unfulfilled
Disintegration
$fifty
Bottom line: Disintegration is built upon a fantastic concept and can be a boom at times, just there's always a frustrating outcome or 2 around the corner that drags the experience down.
Pros
- Awesome core concept
- Tons of gameplay variety in multiplayer
- Well-balanced sandbox
- Multiplayer crews look awesome
Cons
- Weak story and campaign
- Overall lack of depth
- Presentation is underwhelming
- Some technical hiccups
The campaign leaves much to be desired
Source: V1 Interactive
Disintegration'south story and entrada leave a lot to exist desired, and that'due south a shame.
Disintegration takes place in a virtually-hereafter world where humans integrated with armatures to survive nutrient shortage, climate modify, and other threats. The plan is to transition into normal humans once things are safety. Notwithstanding, a terrorist organization called the Rayonne believes that humanity should keep their armatures and has begun taking over order to bring well-nigh their vision. Y'all play as Romer Shoal, a pilot of a vehicle chosen a grav-cycle that allows you to fight enemies while also commanding your squad of allies. Your mission is to stop the Rayonne and ensure that humans can "atomize."
Overall, the story is mediocre. The characters are tolerable, just most of them are cliché and don't stand out. Romer himself barely has any character evolution, and there's a huge lack of world-building, too. This makes it incredibly difficult to care about the universe Disintegration puts yous in, despite how loftier-stakes the plot is.
From a gameplay perspective, the campaign is just okay. Information technology does a wonderful chore of introducing yous to the mechanics, but the Rayonne only have a handful of enemy types, and once you lot effigy out how to deal with them, the game begins feeling mindless. Ultimately, it'due south just dumb fun. Playing the campaign is an enjoyable way to turn your encephalon off and relax, but it's not as engaging every bit I was hoping it would be.
Multiplayer is where the real fun is
The best role of Disintegration is the multiplayer. Ii teams of five are pitted against each other beyond three modes. The first is Zone Control, which tasks players with holding points around the map. Side by side is Collector, which requires teams to collect "brain cans" that spawn around the map and drop from killed enemies. Lastly, there's Retrieval, which is my favorite of the iii. It's an assail/defense mode where one squad has to pick up cores and bear them to a driblet-off signal while their opponent tries to stop them at all costs.
All of these modes are a good time and the main reason why is considering there are so many unlike "crews" for players to utilize (nine in full). They each come up with their own unique grav-cycle, weapons, and unit selections. This ensures that no thing what kind of actor you are, there's a crew that will suit your playstyle. I've had the most success with The Militia, a coiffure that focuses on surface area denial with a tanky grav-cycle, units that deploy mines, and a deployable turret. However, I'k also having a skilful time with Neon Dreams, which is a coiffure that specializes in deadly flanking maneuvers.
Even though the multiplayer is fun, it could be so much better. Commanding your units just boils down to using abilities at a good fourth dimension. You're not rewarded for putting them on high basis or in cover, for example, considering attacks seem to go through slopes and near forms of cover pause instantly. Because the game lacks strategic depth beyond basic positioning, timing, and picking a adept team composition, the skill ceiling is pitifully low. Some of the maps have some creative flank routes, but that's about information technology.
Another issue is reloading, which is something you'll exist doing way too much of. Weapon magazine sizes beyond all the grav-cycles feel way too modest about how much damage you can dish out. Perhaps this was a balancing decision to emphasize unit importance, but regardless, spending a third of your time reloading is incredibly annoying.
Presentation and smooth could exist better
Source: Windows Central
While information technology isn't bad, Disintegration's presentation isn't anything special.
Disintegration'southward visuals are boilerplate at all-time. Certain areas in the entrada look adept, but by and large, the textures, lighting, and shadows await rather dated. Cutscenes, in particular, have a weird grainy appearance that makes them unappealing to watch also. I practice honey the styles of each of the multiplayer crews, though; each one has a unique advent that conveys a ton of character.
Performance-wise, Disintegration works as intended for the near part. There are a few notable issues, though. The start is texture and object pop-in, which sometimes occurs in campaign levels with long sightlines. Additionally, sometimes objectives in the campaign bug out and completing them doesn't advance the mission, forcing y'all to restart the unabridged level. When this happens, it's a massive annoyance. Lastly, in multiplayer, I noticed that some players' grav-bikes would sometimes teleport a few feet instead of moving smoothly. It's not clear if this is a server-related issue or not, simply since I saw it occur to multiple players, I'm inclined to believe it is.
Should you lot purchase Disintegration?
Source: Windows Central
At the end of the 24-hour interval, Disintegration is built around a phenomenal concept, but it doesn't stick the landing in terms of execution. The multiplayer is a practiced time, simply the gameplay'southward lack of depth holds it dorsum from greatness. Pair that with a lackluster singleplayer and dated presentation, and you have a game that doesn't live up to its truthful potential.
If you're interested in Disintegration, I would suggest waiting for a sale. The game is decently fun overall, merely I don't think information technology's worth its almost-AAA asking toll at launch.
Disintegration releases publicly on June 16, 2022, on Xbox One, PlayStation 4, and PC. It costs $50.
Potential left unfulfilled
Disintegration
It's okay, only information technology could be a lot meliorate
Disintegration is congenital upon a fantastic concept and tin exist a blast at times, but there's ever a frustrating outcome or ii around the corner that drags the experience down.
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Source: https://www.windowscentral.com/disintegration-pc-review-amazing-concept-execution-rough
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